With a career spanning 25 years, i evolved from a demo-artist for high end visual effects software to cinematics in the game industry to concept, previsualization and finished vfx shots for the film industry. I have learned cutting edge software and seen not only my skills but my talent grow in response. Being taught by the best vfx minds at Rhythm & Hues, one of the industry leaders at the time, I was able to develop a sought-after style which brought me back to Austin and ultimately to Troublemaker Studios as a Lead Creative and previsualization specialist where i stayed and contributed to many successful projects for 12 years. I enjoy learning new software and taking on new challenges, seeing in them opportunities to shape and grow my craft. :)
Previz, concept and visual development for Alita: Battle Angel
-working as contractor on various projects with several companies
-creating creature and vfx look development and marketing concept beauty shots
-learning new software and broadening and refining 2d and 3d skills.
- Helped build company at inception by vetting and approving all artist hires.
- responsible for entire look of Star Citizen.
- searched, vetted, contracted and creatively collaborated with several top concept artists around the world.
- Art Directed up to 40 artists spread across 6 worldwide locations.
-continued to personally concept major characters, create marketing artwork and provide previz and polished look development for many of the vfx.
-Previsualized most of the major vfx sequences in over 12 major release films
-creatively collaborated and worked directly with multiple top directors in the industry including Robert Rodriguez, Quentin Tarantino and Mike Judge.
-worked on every aspect (design, model, light, animate, fx, composite) of hundreds of final vfx shots in over 10 major release films.
-art directed and vfx supervised 10 artists for 1 year on unfinished sci fi project.
-generated many finished concepts for film, Predators
-contributed story points and shot design in several films
-provided "making of" content for major vfx scenes to be used in marketing materials and DVD releases.
-Helped design and create cinematic demo used to sell and greenlight Wing Commander film
-responsible for supervising and final execution of 3 vfx sequences in Wing Commander film
-Art directed and previzzed opening cinematic for game Freelancer
-contributed to many final shots for cut scenes in game Freelancer
-Previsualized 5 major cinematic scenes in the game Brute Force
-learned and and became proficient with company's proprietary script based lighting, compositing and fx software.
-contributed lighting and fx for various films, commercials and motion based ride, Star Trek: The Experience
- designed and created rendered cinematics for Wing Commander III and IV.
Helped sell high end Silicon Graphics machines and Alias power animator software through technical and artistic demonstrations.