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Chris Olivia
Chris Olivia
Freelance vfx, concept, look development and previz
Austin, United States

Summary

With a career spanning 25 years, i evolved from a demo-artist for high end visual effects software to cinematics in the game industry to concept, previsualization and finished vfx shots for the film industry. I have learned cutting edge software and seen not only my skills but my talent grow in response. Being taught by the best vfx minds at Rhythm & Hues, one of the industry leaders at the time, I was able to develop a sought-after style which brought me back to Austin and ultimately to Troublemaker Studios as a Lead Creative and previsualization specialist where i stayed and contributed to many successful projects for 12 years. I enjoy learning new software and taking on new challenges, seeing in them opportunities to shape and grow my craft. :)

Skills

Concept ArtDrawingPhotographyPhoto-manipulationHDRI Photography3D AnimationCharacter DesignCharacter ModelingCharacter AnimationFacial Rigging & AnimationLightingCompositingVFX SupervisionDigital SculptingDigital PaintingVisual EffectsParticle EffectsVisual DevelopmentCreature ModelingHard Surface Modeling

Software proficiency

After Effects
After Effects
Houdini
Houdini
Keyshot
Keyshot
Maya
Maya
Modo
Modo
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
Softimage
Softimage
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Premiere
Premiere
Arnold
Arnold
PFTrack
PFTrack
mental ray
mental ray
Shotgun
Shotgun
Vegas Pro
Vegas Pro
Octane Render
Octane Render

Productions

    • Movie
      Alita: Battle Angel
    • Year
      2018
    • Role
      Concept art and previz
    • Company
      Troublemaker / Lightstorm Entertainment
    • Movie
      Sin City
    • Year
      2005
    • Role
      look development and vfx supervisor
    • Company
      Troublemaker Studios
    • Movie
      Predators
    • Year
      2010
    • Role
      digital effects and concept
    • Company
      Troublemaker Studios

Experience

  • Contract concept designer at Troublemaker Studios / Lightstorm Entertainment
    Austin, United States of America
    December 2015 - Present

    Previz, concept and visual development for Alita: Battle Angel

  • Freelance Artist at Chris Olivia Productions
    Austin, United States of America
    September 2014 - Present

    -working as contractor on various projects with several companies

    -creating creature and vfx look development and marketing concept beauty shots

    -learning new software and broadening and refining 2d and 3d skills.

  • Chief Visual Officer at Cloud Imperium Games
    Austin, United States of America
    December 2012 - September 2014

    - Helped build company at inception by vetting and approving all artist hires.

    - responsible for entire look of Star Citizen.

    - searched, vetted, contracted and creatively collaborated with several top concept artists around the world.

    - Art Directed up to 40 artists spread across 6 worldwide locations.

    -continued to personally concept major characters, create marketing artwork and provide previz and polished look development for many of the vfx.

  • vfx artist and supervisor at Troublemaker Studios
    austin, United States of America
    May 2001 - December 2012

    -Previsualized most of the major vfx sequences in over 12 major release films

    -creatively collaborated and worked directly with multiple top directors in the industry including Robert Rodriguez, Quentin Tarantino and Mike Judge.

    -worked on every aspect (design, model, light, animate, fx, composite) of hundreds of final vfx shots in over 10 major release films.

    -art directed and vfx supervised 10 artists for 1 year on unfinished sci fi project.

    -generated many finished concepts for film, Predators

    -contributed story points and shot design in several films

    -provided "making of" content for major vfx scenes to be used in marketing materials and DVD releases.

  • Digital Artist at Digital Anvil
    Austin, United States of America
    May 1997 - May 2001

    -Helped design and create cinematic demo used to sell and greenlight Wing Commander film

    -responsible for supervising and final execution of 3 vfx sequences in Wing Commander film

    -Art directed and previzzed opening cinematic for game Freelancer

    -contributed to many final shots for cut scenes in game Freelancer

    -Previsualized 5 major cinematic scenes in the game Brute Force

  • Technical Director at Rhythm & Hues
    Los Angeles, United States of America
    January 1996 - May 1997

    -learned and and became proficient with company's proprietary script based lighting, compositing and fx software.

    -contributed lighting and fx for various films, commercials and motion based ride, Star Trek: The Experience

  • Cinematic Artist at Origin Systems
    Austin, United States of America
    May 1994 - January 1996

    - designed and created rendered cinematics for Wing Commander III and IV.

  • Alias / SGI demo Artist at Digital Sight & Sound
    Dallas, United States of America
    April 1993 - May 1994

    Helped sell high end Silicon Graphics machines and Alias power animator software through technical and artistic demonstrations.